Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

データフォルダ vs 破壊不能コイン

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
データフォルダ

#1061241347 Japan Steam

Zangief

Zangief

LP 20513

Diamond 2

破壊不能コイン

#1997009723 Other Steam

Zangief

Zangief

MR 1485

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

データフォルダ vs Zangief

No recorded games into Zangief.

破壊不能コイン vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Zangief
LP 20513 Current rating MR 1485
70 Games 0
38–32 Record 0–0
54% Win rate
1W Current streak
56% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

データフォルダ 破壊不能コイン
9% Drive Rush (cancel) 23%
12% Drive Rush (parry) 8%
18% Overdrive arts 27%
13% Drive Impact 4%
16% Drive Guard 14%
1% Drive Reversal 3%
32% Other 21%

Super gauge spend share of SA meter spent by level

12% Super Art I 30%
0% Super Art II 32%
66% Super Art III 27%
22% Critical Art 11%

Offense (avg per battle)

0.9 Drive Impacts 0.4
1 Drive Parries 1.4
0.1 Drive Reversals 0.3
0.1 Perfect Parries 0.5
0.6 Punish counters 0.2
3.1 Throws 2.7
1 Throw techs 0.3
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.5 Drive Impacts taken 0.3
0.4 Punish counters taken 0.1
2.6 Throws taken 2.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

6.6 Cornering opponent (s) 11.8
5.1 Time cornered (s) 6.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.