Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ピピ114 vs アレックス引退おじさん

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ピピ114

#1061510873 Japan CrossPlatform

Ryu

Ryu

MR 1565

Master

Terry

Terry

MR 1523

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ピピ114 vs Terry

33% 2–4 over 6 games

アレックス引退おじさん vs Ryu

No recorded games into Ryu.

Selected character all recorded games on the chosen character

Ryu Terry
MR 1565 Current rating MR 1523
35 Games 0
21–14 Record 0–0
60% Win rate
1W Current streak
60% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ピピ114 アレックス引退おじさん
28% Drive Rush (cancel) 46%
7% Drive Rush (parry) 8%
22% Overdrive arts 10%
2% Drive Impact 4%
13% Drive Guard 10%
1% Drive Reversal 1%
28% Other 22%

Super gauge spend share of SA meter spent by level

22% Super Art I 58%
22% Super Art II 18%
43% Super Art III 19%
12% Critical Art 6%

Offense (avg per battle)

0.2 Drive Impacts 0.4
1.6 Drive Parries 0.8
0.1 Drive Reversals 0.1
0.2 Perfect Parries 0.1
0 Punish counters 0.2
3 Throws 1.1
1.1 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
3.4 Throws taken 2.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11 Cornering opponent (s) 10.2
9.8 Time cornered (s) 10.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.