Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

WIM│A-kei vs でんせつえすぴ~

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
WIM│A-kei

#1062053177 Japan Steam

Mai

Mai

MR 1757

Master

でんせつえすぴ~

#2649234087 Japan Steam

Juri

Juri

MR 2307

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

WIM│A-kei vs Juri

37% 3–5 over 8 games

でんせつえすぴ~ vs Mai

41% 19–27 over 46 games

Selected character all recorded games on the chosen character

Mai Juri
MR 1757 Current rating MR 2307
54 Games 852
32–22 Record 468–384
59% Win rate 54%
2L Current streak 5W
60% Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

WIM│A-kei でんせつえすぴ~
37% Drive Rush (cancel) 32%
5% Drive Rush (parry) 8%
20% Overdrive arts 18%
1% Drive Impact 1%
11% Drive Guard 13%
1% Drive Reversal 1%
25% Other 26%

Super gauge spend share of SA meter spent by level

59% Super Art I 42%
15% Super Art II 6%
18% Super Art III 41%
8% Critical Art 12%

Offense (avg per battle)

0.1 Drive Impacts 0.2
2 Drive Parries 1.8
0.1 Drive Reversals 0.2
0.6 Perfect Parries 0.9
0 Punish counters 0.1
2.3 Throws 3.6
0.5 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.1
0 Punish counters taken 0
2.1 Throws taken 2.1
0 Burnouts suffered 0.1

Positioning (avg per battle)

13 Cornering opponent (s) 13.2
8.7 Time cornered (s) 8

Common opponents players both have faced, and how each did

OpponentMain WIM│A-kei でんせつえすぴ~
Tony_Shuai Mai 2–4 33% 2–2 50%