Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

でんせつえすぴ~ vs WIM│A-kei

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
でんせつえすぴ~

#2649234087 Japan Steam

Juri

Juri

MR 2307

Master

WIM│A-kei

#1062053177 Japan Steam

Mai

Mai

MR 1757

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

でんせつえすぴ~ vs Mai

41% 19–27 over 46 games

WIM│A-kei vs Juri

37% 3–5 over 8 games

Selected character all recorded games on the chosen character

Juri Mai
MR 2307 Current rating MR 1757
852 Games 54
468–384 Record 32–22
54% Win rate 59%
5W Current streak 2L
52% Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

でんせつえすぴ~ WIM│A-kei
32% Drive Rush (cancel) 37%
8% Drive Rush (parry) 5%
18% Overdrive arts 20%
1% Drive Impact 1%
13% Drive Guard 11%
1% Drive Reversal 1%
26% Other 25%

Super gauge spend share of SA meter spent by level

42% Super Art I 59%
6% Super Art II 15%
41% Super Art III 18%
12% Critical Art 8%

Offense (avg per battle)

0.2 Drive Impacts 0.1
1.8 Drive Parries 2
0.2 Drive Reversals 0.1
0.9 Perfect Parries 0.6
0.1 Punish counters 0
3.6 Throws 2.3
0.3 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.1
0 Punish counters taken 0
2.1 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

13.2 Cornering opponent (s) 13
8 Time cornered (s) 8.7

Common opponents players both have faced, and how each did

OpponentMain でんせつえすぴ~ WIM│A-kei
Tony_Shuai Mai 2–2 50% 2–4 33%