Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ReadingKing vs No-Diddy-party:

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ReadingKing

#1146043600 Zimbabwe Steam

Jamie

Jamie

MR 1505

Master

No-Diddy-party:

#1062883956 Jamaica CrossPlatform

Kimberly

Kimberly

LP 23141

Diamond 4

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ReadingKing vs Kimberly

100% 1–0 over 1 games

No-Diddy-party: vs Jamie

50% 1–1 over 2 games

Selected character all recorded games on the chosen character

Jamie Kimberly
MR 1505 Current rating LP 23141
0 Games 100
0–0 Record 49–51
Win rate 49%
Current streak 2L
Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ReadingKing No-Diddy-party:
53% Drive Rush (cancel) 26%
3% Drive Rush (parry) 1%
8% Overdrive arts 35%
2% Drive Impact 10%
8% Drive Guard 2%
0% Drive Reversal 1%
25% Other 24%

Super gauge spend share of SA meter spent by level

7% Super Art I 17%
86% Super Art II 12%
5% Super Art III 46%
1% Critical Art 26%

Offense (avg per battle)

0.3 Drive Impacts 0.8
1.7 Drive Parries 0.3
0 Drive Reversals 0.1
0.4 Perfect Parries 0
0.1 Punish counters 0.5
4.2 Throws 2.8
0.6 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 1
0.2 Punish counters taken 0.7
2.8 Throws taken 2
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.7 Cornering opponent (s) 13.3
8.8 Time cornered (s) 10

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.