wind-sky vs めぇ。◥(nÒ₩Ón)◤↝
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1066031400
#1202593039
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
wind-sky vs Ingrid
47% 10–11 over 21 games
Selected character all recorded games on the chosen character
| wind-sky | Ingrid | |
|---|---|---|
| Unranked | Current rating | LP 23414 |
| 0 | Games | 76 |
| 0–0 | Record | 33–43 |
| — | Win rate | 43% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 43% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| wind-sky | めぇ。◥(nÒ₩Ón)◤↝ | |
|---|---|---|
| 40% | Drive Rush (cancel) | 5% |
| 7% | Drive Rush (parry) | 11% |
| 16% | Overdrive arts | 25% |
| 3% | Drive Impact | 4% |
| 12% | Drive Guard | 16% |
| 1% | Drive Reversal | 2% |
| 21% | Other | 38% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 31% |
|---|---|---|
| 29% | Super Art II | 10% |
| 26% | Super Art III | 34% |
| 14% | Critical Art | 25% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.4 |
|---|---|---|
| 1.3 | Drive Parries | 1.7 |
| 0.1 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0.3 |
| 2.7 | Throws | 4 |
| 0.6 | Throw techs | 1.8 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.5 | Throws taken | 3.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.8 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 5.7 | Time cornered (s) | 15.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 4