めぇ。◥(nÒ₩Ón)◤↝ vs wind-sky
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1202593039
#1066031400
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
wind-sky vs Ingrid
47% 10–11 over 21 games
Selected character all recorded games on the chosen character
| Ingrid | wind-sky | |
|---|---|---|
| LP 23414 | Current rating | Unranked |
| 76 | Games | 0 |
| 33–43 | Record | 0–0 |
| 43% | Win rate | — |
| 3W | Current streak | — |
| 43% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| めぇ。◥(nÒ₩Ón)◤↝ | wind-sky | |
|---|---|---|
| 5% | Drive Rush (cancel) | 40% |
| 11% | Drive Rush (parry) | 7% |
| 25% | Overdrive arts | 16% |
| 4% | Drive Impact | 3% |
| 16% | Drive Guard | 12% |
| 2% | Drive Reversal | 1% |
| 38% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 31% |
|---|---|---|
| 10% | Super Art II | 29% |
| 34% | Super Art III | 26% |
| 25% | Critical Art | 14% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.6 |
|---|---|---|
| 1.7 | Drive Parries | 1.3 |
| 0.2 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0.3 |
| 4 | Throws | 2.7 |
| 1.8 | Throw techs | 0.6 |
| 0.2 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 3.3 | Throws taken | 2.5 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 11.8 |
|---|---|---|
| 15.9 | Time cornered (s) | 5.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 4
Master