Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

URFKD&CNMB:) vs 日落龙舌兰

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
URFKD&CNMB:)

#1066085312 Other CrossPlatform

Ryu

Ryu

LP 20253

Diamond 2

日落龙舌兰

#3690756209 China Steam

Guile

Guile

LP 12258

Gold 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

URFKD&CNMB:) vs Guile

100% 3–0 over 3 games

日落龙舌兰 vs Ryu

35% 14–26 over 40 games

Selected character all recorded games on the chosen character

Ryu Guile
LP 20253 Current rating LP 12258
14 Games 415
9–5 Record 209–206
64% Win rate 50%
1W Current streak 2L
40% Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

URFKD&CNMB:) 日落龙舌兰
3% Drive Rush (cancel) 0%
1% Drive Rush (parry) 1%
54% Overdrive arts 24%
13% Drive Impact 31%
8% Drive Guard 6%
0% Drive Reversal 0%
20% Other 36%

Super gauge spend share of SA meter spent by level

73% Super Art I 14%
17% Super Art II 86%
8% Super Art III 0%
2% Critical Art 0%

Offense (avg per battle)

1.6 Drive Impacts 2.2
2.6 Drive Parries 1.2
0 Drive Reversals 0
0.1 Perfect Parries 0
0.9 Punish counters 1.3
2 Throws 4.2
0.2 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.8 Drive Impacts taken 1.1
0.4 Punish counters taken 0.8
2.7 Throws taken 3.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

6.8 Cornering opponent (s) 5.5
8.7 Time cornered (s) 6.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.