Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

SB_Cepi vs URIEL VELORIO

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
SB_Cepi

#2976878093 Mexico CrossPlatform

Dee Jay

Dee Jay

MR 1649

Master

URIEL VELORIO

#1069888647 Mexico Steam

Sagat

Sagat

MR 1864

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

SB_Cepi vs Sagat

60% 3–2 over 5 games

URIEL VELORIO vs Dee Jay

100% 1–0 over 1 games

Selected character all recorded games on the chosen character

Dee Jay Sagat
MR 1649 Current rating MR 1864
186 Games 78
93–93 Record 46–32
50% Win rate 58%
1W Current streak 4L
52% Clutch (deciders) 56%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

SB_Cepi URIEL VELORIO
20% Drive Rush (cancel) 28%
12% Drive Rush (parry) 8%
24% Overdrive arts 15%
0% Drive Impact 5%
18% Drive Guard 17%
1% Drive Reversal 0%
24% Other 28%

Super gauge spend share of SA meter spent by level

13% Super Art I 27%
13% Super Art II 32%
47% Super Art III 28%
27% Critical Art 13%

Offense (avg per battle)

0.1 Drive Impacts 0.5
2 Drive Parries 2.2
0.1 Drive Reversals 0
0.5 Perfect Parries 1.7
0 Punish counters 0.4
2.3 Throws 1.6
0.2 Throw techs 0.9
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
1.7 Throws taken 2.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.8 Cornering opponent (s) 10.6
9.2 Time cornered (s) 11.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.