Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ユカイン vs FPぬてら

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ユカイン

#1078538414 Japan CrossPlatform

Ingrid

Ingrid

MR 1621

Master

FPぬてら

#1511152097 Japan CrossPlatform

M. Bison

M. Bison

MR 1605

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ユカイン vs M. Bison

100% 3–0 over 3 games

FPぬてら vs Ingrid

64% 9–5 over 14 games

Selected character all recorded games on the chosen character

Ingrid M. Bison
MR 1621 Current rating MR 1605
94 Games 7
56–38 Record 4–3
59% Win rate 57%
2W Current streak 3W
64% Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ユカイン FPぬてら
17% Drive Rush (cancel) 31%
11% Drive Rush (parry) 8%
25% Overdrive arts 14%
2% Drive Impact 3%
13% Drive Guard 17%
6% Drive Reversal 0%
26% Other 27%

Super gauge spend share of SA meter spent by level

22% Super Art I 24%
37% Super Art II 12%
26% Super Art III 50%
15% Critical Art 14%

Offense (avg per battle)

0.3 Drive Impacts 0.4
0.7 Drive Parries 2.6
0.8 Drive Reversals 0
0.1 Perfect Parries 0.7
0.1 Punish counters 0.2
4.1 Throws 2.1
0 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
1.8 Throws taken 2.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.8 Cornering opponent (s) 9.5
9.9 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.