Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

came_kaim vs Will

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
came_kaim

#1079400158 Japan Steam

Edmond Honda

Edmond Honda

LP 19312

Diamond 1

Will

#1422023677 United States Steam

Ryu

Ryu

LP 19698

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

came_kaim vs Ryu

16% 1–5 over 6 games

Will vs Edmond Honda

No recorded games into Edmond Honda.

Selected character all recorded games on the chosen character

Edmond Honda Ryu
LP 19312 Current rating LP 19698
9 Games 14
4–5 Record 13–1
44% Win rate 92%
1W Current streak 11W
50% Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

came_kaim Will
25% Drive Rush (cancel) 57%
5% Drive Rush (parry) 3%
11% Overdrive arts 4%
19% Drive Impact 4%
7% Drive Guard 5%
0% Drive Reversal 3%
33% Other 25%

Super gauge spend share of SA meter spent by level

42% Super Art I 17%
21% Super Art II 0%
15% Super Art III 65%
22% Critical Art 17%

Offense (avg per battle)

2 Drive Impacts 0.5
0.5 Drive Parries 0.6
0 Drive Reversals 0.4
0.1 Perfect Parries 0.1
1.1 Punish counters 0.3
2.1 Throws 2.3
0.1 Throw techs 0.2
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

1.3 Drive Impacts taken 0.4
0.8 Punish counters taken 0.3
2.7 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.1 Cornering opponent (s) 8.3
9.4 Time cornered (s) 6

Common opponents players both have faced, and how each did

OpponentMain came_kaim Will
HexaMason Guile 1–0 100% 2–0 100%