Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

泥サーモン vs Lucky_D

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
泥サーモン

#1081150323 Japan CrossPlatform

Terry

Terry

MR 1418

Master

Lucky_D

#2220426134 Japan CrossPlatform

Ed

Ed

LP 19789

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

泥サーモン vs Ed

0% 0–2 over 2 games

Lucky_D vs Terry

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

Terry Ed
MR 1418 Current rating LP 19789
82 Games 20
44–38 Record 15–5
53% Win rate 75%
3W Current streak 2W
62% Clutch (deciders) 75%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

泥サーモン Lucky_D
20% Drive Rush (cancel) 31%
8% Drive Rush (parry) 5%
6% Overdrive arts 30%
6% Drive Impact 6%
15% Drive Guard 7%
0% Drive Reversal 6%
44% Other 15%

Super gauge spend share of SA meter spent by level

24% Super Art I 44%
26% Super Art II 10%
44% Super Art III 37%
6% Critical Art 10%

Offense (avg per battle)

0.6 Drive Impacts 0.6
1.3 Drive Parries 0.8
0 Drive Reversals 0.7
0.3 Perfect Parries 0.1
0.5 Punish counters 0.4
2.8 Throws 2.4
0.9 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.5
2.7 Throws taken 1.5
0 Burnouts suffered 0.2

Positioning (avg per battle)

8.9 Cornering opponent (s) 4.8
6.6 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.