IRLbeanie vs Salad
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
IRLbeanie vs Terry
33%
2–4 over 6 games
Salad vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke |
|
Terry |
| MR 1435 |
Current rating |
MR 1380 |
| 45 |
Games |
100 |
| 23–22 |
Record |
40–60 |
| 51% |
Win rate |
40% |
| 1L |
Current streak |
2W |
| 65% |
Clutch (deciders) |
46% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| IRLbeanie |
|
Salad |
|
29%
|
Drive Rush (cancel) |
30%
|
|
6%
|
Drive Rush (parry) |
11%
|
|
18%
|
Overdrive arts |
13%
|
|
5%
|
Drive Impact |
4%
|
|
14%
|
Drive Guard |
17%
|
|
7%
|
Drive Reversal |
0%
|
|
22%
|
Other |
26%
|
Super gauge spend share of SA meter spent by level
|
31%
|
Super Art I |
52%
|
|
14%
|
Super Art II |
13%
|
|
33%
|
Super Art III |
26%
|
|
22%
|
Critical Art |
9%
|
Offense (avg per battle)
| 0.6 |
Drive Impacts |
0.5 |
| 2.6 |
Drive Parries |
2.2 |
| 0.9 |
Drive Reversals |
0 |
| 0.4 |
Perfect Parries |
0.5 |
| 0.4 |
Punish counters |
0.3 |
| 1.5 |
Throws |
1.3 |
| 0.2 |
Throw techs |
1.4 |
| 0.1 |
Burnouts inflicted |
0.2 |
Taken (avg per battle)
| 0.4 |
Drive Impacts taken |
0.5 |
| 0.3 |
Punish counters taken |
0.3 |
| 2 |
Throws taken |
3 |
| 0.1 |
Burnouts suffered |
0.3 |
Positioning (avg per battle)
| 6.3 |
Cornering opponent (s) |
9.4 |
| 11.4 |
Time cornered (s) |
10.4 |
Common opponents players both have faced, and how each did
Recorded matches IRLbeanie's point of view