Salad vs IRLbeanie
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
Salad vs Luke
No recorded games into Luke.
IRLbeanie vs Terry
33%
2–4 over 6 games
Selected character all recorded games on the chosen character
| Terry |
|
Luke |
| MR 1380 |
Current rating |
MR 1435 |
| 100 |
Games |
45 |
| 40–60 |
Record |
23–22 |
| 40% |
Win rate |
51% |
| 2W |
Current streak |
1L |
| 46% |
Clutch (deciders) |
65% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Salad |
|
IRLbeanie |
|
30%
|
Drive Rush (cancel) |
29%
|
|
11%
|
Drive Rush (parry) |
6%
|
|
13%
|
Overdrive arts |
18%
|
|
4%
|
Drive Impact |
5%
|
|
17%
|
Drive Guard |
14%
|
|
0%
|
Drive Reversal |
7%
|
|
26%
|
Other |
22%
|
Super gauge spend share of SA meter spent by level
|
52%
|
Super Art I |
31%
|
|
13%
|
Super Art II |
14%
|
|
26%
|
Super Art III |
33%
|
|
9%
|
Critical Art |
22%
|
Offense (avg per battle)
| 0.5 |
Drive Impacts |
0.6 |
| 2.2 |
Drive Parries |
2.6 |
| 0 |
Drive Reversals |
0.9 |
| 0.5 |
Perfect Parries |
0.4 |
| 0.3 |
Punish counters |
0.4 |
| 1.3 |
Throws |
1.5 |
| 1.4 |
Throw techs |
0.2 |
| 0.2 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.5 |
Drive Impacts taken |
0.4 |
| 0.3 |
Punish counters taken |
0.3 |
| 3 |
Throws taken |
2 |
| 0.3 |
Burnouts suffered |
0.1 |
Positioning (avg per battle)
| 9.4 |
Cornering opponent (s) |
6.3 |
| 10.4 |
Time cornered (s) |
11.4 |
Common opponents players both have faced, and how each did
Recorded matches Salad's point of view