Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

r0ny3 vs 我と野球しようよ。

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
r0ny3

#1086885438 Japan Steam

Zangief

Zangief

MR 1519

Master

我と野球しようよ。

#1549604812 Japan CrossPlatform

Unranked

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

我と野球しようよ。 vs Zangief

60% 3–2 over 5 games

Selected character all recorded games on the chosen character

Zangief 我と野球しようよ。
MR 1519 Current rating Unranked
100 Games 0
48–52 Record 0–0
48% Win rate
3W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

r0ny3 我と野球しようよ。
17% Drive Rush (cancel) 36%
9% Drive Rush (parry) 7%
17% Overdrive arts 19%
4% Drive Impact 6%
16% Drive Guard 12%
10% Drive Reversal 0%
27% Other 19%

Super gauge spend share of SA meter spent by level

0% Super Art I 39%
50% Super Art II 5%
41% Super Art III 47%
9% Critical Art 9%

Offense (avg per battle)

0.5 Drive Impacts 0.6
2.4 Drive Parries 2
1.3 Drive Reversals 0
0.3 Perfect Parries 0.4
0.4 Punish counters 0.4
2.8 Throws 3.5
0.1 Throw techs 0.6
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.3
0.4 Punish counters taken 0.2
2.3 Throws taken 2.3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

3.6 Cornering opponent (s) 7.6
10.9 Time cornered (s) 9.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.