Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

AXIA vs Larping Larry

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
AXIA

#2758008894 Mexico Steam

Chun-Li

Chun-Li

MR 1878

Master

Larping Larry

#1089366492 United States Steam

Akuma

Akuma

MR 1751

Master

Chun-Li

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

AXIA vs Akuma

75% 6–2 over 8 games

Larping Larry vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Akuma
MR 1878 Current rating MR 1751
198 Games 10
113–85 Record 5–5
57% Win rate 50%
6W Current streak 2L
53% Clutch (deciders) 66%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

AXIA Larping Larry
46% Drive Rush (cancel) 48%
3% Drive Rush (parry) 7%
18% Overdrive arts 9%
4% Drive Impact 0%
8% Drive Guard 11%
1% Drive Reversal 0%
20% Other 23%

Super gauge spend share of SA meter spent by level

29% Super Art I 26%
50% Super Art II 32%
17% Super Art III 37%
3% Critical Art 5%

Offense (avg per battle)

0.2 Drive Impacts 0.1
1.8 Drive Parries 1.4
0.1 Drive Reversals 0
0.1 Perfect Parries 0.5
0.2 Punish counters 0
1.9 Throws 2.7
0 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.1
0.3 Punish counters taken 0
1.7 Throws taken 2.2
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

11.3 Cornering opponent (s) 9.2
7.9 Time cornered (s) 12.4

Common opponents players both have faced, and how each did

OpponentMain AXIA Larping Larry
EmptyJumpLow JP 1–2 33% 2–2 50%
IMP_Angel Luke 4–1 80% 2–0 100%
(NOT)SPDFORME Zangief 2–1 66% 0–2 0%
Cheez Juri 0–2 0% 2–0 100%