Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

无敌JP大王 vs CammyShark

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
无敌JP大王

#1090190025 China Steam

Ingrid

Ingrid

LP 18914

Platinum 5

CammyShark

#1106796194 United Kingdom Steam

C. Viper

C. Viper

MR 1631

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

无敌JP大王 vs C. Viper

100% 2–0 over 2 games

CammyShark vs Ingrid

50% 6–6 over 12 games

Selected character all recorded games on the chosen character

Ingrid C. Viper
LP 18914 Current rating MR 1631
93 Games 0
49–44 Record 0–0
52% Win rate
1W Current streak
54% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

无敌JP大王 CammyShark
0% Drive Rush (cancel) 28%
0% Drive Rush (parry) 8%
58% Overdrive arts 14%
8% Drive Impact 4%
0% Drive Guard 17%
0% Drive Reversal 2%
33% Other 27%

Super gauge spend share of SA meter spent by level

4% Super Art I 32%
9% Super Art II 15%
75% Super Art III 38%
11% Critical Art 15%

Offense (avg per battle)

0.9 Drive Impacts 0.4
0 Drive Parries 2
0 Drive Reversals 0.3
0 Perfect Parries 0.3
0.5 Punish counters 0.3
1.6 Throws 1.7
0.4 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

1 Drive Impacts taken 0.4
0.7 Punish counters taken 0.3
2.4 Throws taken 1.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

6 Cornering opponent (s) 8.3
17.9 Time cornered (s) 7.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.