Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

CammyShark vs 无敌JP大王

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
CammyShark

#1106796194 United Kingdom Steam

C. Viper

C. Viper

MR 1631

Master

无敌JP大王

#1090190025 China Steam

Ingrid

Ingrid

LP 18914

Platinum 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

CammyShark vs Ingrid

50% 6–6 over 12 games

无敌JP大王 vs C. Viper

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

C. Viper Ingrid
MR 1631 Current rating LP 18914
0 Games 93
0–0 Record 49–44
Win rate 52%
Current streak 1W
Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

CammyShark 无敌JP大王
28% Drive Rush (cancel) 0%
8% Drive Rush (parry) 0%
14% Overdrive arts 58%
4% Drive Impact 8%
17% Drive Guard 0%
2% Drive Reversal 0%
27% Other 33%

Super gauge spend share of SA meter spent by level

32% Super Art I 4%
15% Super Art II 9%
38% Super Art III 75%
15% Critical Art 11%

Offense (avg per battle)

0.4 Drive Impacts 0.9
2 Drive Parries 0
0.3 Drive Reversals 0
0.3 Perfect Parries 0
0.3 Punish counters 0.5
1.7 Throws 1.6
0.5 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 1
0.3 Punish counters taken 0.7
1.9 Throws taken 2.4
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.3 Cornering opponent (s) 6
7.8 Time cornered (s) 17.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.