CammyShark vs 无敌JP大王
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1106796194
#1090190025
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
CammyShark vs Ingrid
50% 6–6 over 12 games
无敌JP大王 vs C. Viper
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| C. Viper | Ingrid | |
|---|---|---|
| MR 1631 | Current rating | LP 18914 |
| 0 | Games | 93 |
| 0–0 | Record | 49–44 |
| — | Win rate | 52% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| CammyShark | 无敌JP大王 | |
|---|---|---|
| 28% | Drive Rush (cancel) | 0% |
| 8% | Drive Rush (parry) | 0% |
| 14% | Overdrive arts | 58% |
| 4% | Drive Impact | 8% |
| 17% | Drive Guard | 0% |
| 2% | Drive Reversal | 0% |
| 27% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 4% |
|---|---|---|
| 15% | Super Art II | 9% |
| 38% | Super Art III | 75% |
| 15% | Critical Art | 11% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.9 |
|---|---|---|
| 2 | Drive Parries | 0 |
| 0.3 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0 |
| 0.3 | Punish counters | 0.5 |
| 1.7 | Throws | 1.6 |
| 0.5 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 1 |
|---|---|---|
| 0.3 | Punish counters taken | 0.7 |
| 1.9 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.3 | Cornering opponent (s) | 6 |
|---|---|---|
| 7.8 | Time cornered (s) | 17.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Platinum 5