Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

KingArthur vs Simon

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
KingArthur

#1091487759 China Steam

Juri

Juri

MR 1610

Master

Simon

#1467989091 China Steam

Edmond Honda

Edmond Honda

MR 1651

Master

Juri

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

KingArthur vs Edmond Honda

33% 1–2 over 3 games

Simon vs Juri

80% 4–1 over 5 games

Selected character all recorded games on the chosen character

Juri Edmond Honda
MR 1610 Current rating MR 1651
100 Games 7
52–48 Record 5–2
52% Win rate 71%
2W Current streak 3W
47% Clutch (deciders) 66%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

KingArthur Simon
32% Drive Rush (cancel) 19%
8% Drive Rush (parry) 10%
13% Overdrive arts 19%
5% Drive Impact 9%
16% Drive Guard 13%
2% Drive Reversal 4%
23% Other 26%

Super gauge spend share of SA meter spent by level

33% Super Art I 22%
8% Super Art II 55%
43% Super Art III 22%
16% Critical Art 1%

Offense (avg per battle)

0.5 Drive Impacts 1
3.5 Drive Parries 0.8
0.3 Drive Reversals 0.5
0.5 Perfect Parries 0.1
0.3 Punish counters 0.6
3.4 Throws 3
0.2 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.2 Punish counters taken 0.4
1.3 Throws taken 1.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

14.7 Cornering opponent (s) 4.9
6.2 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.