KingArthur vs 风乎舞雩
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1091487759
#1833044497
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
KingArthur vs Jamie
60% 3–2 over 5 games
风乎舞雩 vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Jamie | |
|---|---|---|
| MR 1610 | Current rating | MR 1569 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 2W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| KingArthur | 风乎舞雩 | |
|---|---|---|
| 32% | Drive Rush (cancel) | 32% |
| 8% | Drive Rush (parry) | 8% |
| 13% | Overdrive arts | 16% |
| 5% | Drive Impact | 3% |
| 16% | Drive Guard | 14% |
| 2% | Drive Reversal | 1% |
| 23% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 22% |
|---|---|---|
| 8% | Super Art II | 4% |
| 43% | Super Art III | 55% |
| 16% | Critical Art | 20% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.4 |
|---|---|---|
| 3.5 | Drive Parries | 2.6 |
| 0.3 | Drive Reversals | 0.2 |
| 0.5 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.2 |
| 3.4 | Throws | 1.8 |
| 0.2 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 1.3 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14.7 | Cornering opponent (s) | 11.7 |
|---|---|---|
| 6.2 | Time cornered (s) | 8.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master