Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Yoka vs iGoneforeverTTV

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Yoka

#1093528175 Other CrossPlatform

Mai

Mai

MR 1524

Master

iGoneforeverTTV

#1191761721 United States Steam

Mai

Mai

MR 1808

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Yoka vs Mai

66% 2–1 over 3 games

iGoneforeverTTV vs Mai

0% 0–5 over 5 games

Selected character all recorded games on the chosen character

Mai Mai
MR 1524 Current rating MR 1808
100 Games 0
53–47 Record 0–0
53% Win rate
3W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Yoka iGoneforeverTTV
36% Drive Rush (cancel) 25%
10% Drive Rush (parry) 5%
10% Overdrive arts 28%
4% Drive Impact 3%
17% Drive Guard 9%
0% Drive Reversal 8%
23% Other 22%

Super gauge spend share of SA meter spent by level

44% Super Art I 55%
17% Super Art II 18%
32% Super Art III 17%
7% Critical Art 11%

Offense (avg per battle)

0.4 Drive Impacts 0.2
2.9 Drive Parries 1.1
0 Drive Reversals 0.9
0.5 Perfect Parries 0.1
0.3 Punish counters 0.1
1.8 Throws 3.6
0.4 Throw techs 0.8
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.6 Throws taken 2.1
0.2 Burnouts suffered 0

Positioning (avg per battle)

11.2 Cornering opponent (s) 7.8
9.8 Time cornered (s) 11.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.