comunacareca vs Kurokibenga
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1094957907
#1642048187
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
comunacareca vs Ryu
41% 7–10 over 17 games
Kurokibenga vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Ryu | |
|---|---|---|
| LP 21470 | Current rating | MR 1289 |
| 19 | Games | 0 |
| 9–10 | Record | 0–0 |
| 47% | Win rate | — |
| 2W | Current streak | — |
| 20% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| comunacareca | Kurokibenga | |
|---|---|---|
| 4% | Drive Rush (cancel) | 46% |
| 7% | Drive Rush (parry) | 6% |
| 36% | Overdrive arts | 9% |
| 11% | Drive Impact | 2% |
| 8% | Drive Guard | 16% |
| 0% | Drive Reversal | 0% |
| 33% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 81% | Super Art I | 26% |
|---|---|---|
| 5% | Super Art II | 4% |
| 6% | Super Art III | 60% |
| 8% | Critical Art | 10% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 0.2 | Drive Parries | 2.6 |
| 0 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.3 |
| 2.5 | Throws | 1.5 |
| 0.1 | Throw techs | 0 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.8 | Cornering opponent (s) | 7.8 |
|---|---|---|
| 4.7 | Time cornered (s) | 8.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 3
Master