comunacareca vs Raizensix
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1094957907
#1718618775
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
comunacareca vs Akuma
33% 4–8 over 12 games
Raizensix vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Akuma | |
|---|---|---|
| LP 21470 | Current rating | LP 23851 |
| 19 | Games | 0 |
| 9–10 | Record | 0–0 |
| 47% | Win rate | — |
| 2W | Current streak | — |
| 20% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| comunacareca | Raizensix | |
|---|---|---|
| 4% | Drive Rush (cancel) | 1% |
| 7% | Drive Rush (parry) | 3% |
| 36% | Overdrive arts | 49% |
| 11% | Drive Impact | 11% |
| 8% | Drive Guard | 11% |
| 0% | Drive Reversal | 13% |
| 33% | Other | 11% |
Super gauge spend share of SA meter spent by level
| 81% | Super Art I | 79% |
|---|---|---|
| 5% | Super Art II | 15% |
| 6% | Super Art III | 5% |
| 8% | Critical Art | 1% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 1.2 |
|---|---|---|
| 0.2 | Drive Parries | 2.6 |
| 0 | Drive Reversals | 1.7 |
| 0 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.9 |
| 2.5 | Throws | 1.9 |
| 0.1 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.4 | Punish counters taken | 0.4 |
| 2 | Throws taken | 1.1 |
| 0 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 6.8 | Cornering opponent (s) | 4.6 |
|---|---|---|
| 4.7 | Time cornered (s) | 5.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 3
Diamond 5