Raizensix vs comunacareca
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1718618775
#1094957907
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Raizensix vs Ryu
No recorded games into Ryu.
comunacareca vs Akuma
33% 4–8 over 12 games
Selected character all recorded games on the chosen character
| Akuma | Ryu | |
|---|---|---|
| LP 23851 | Current rating | LP 21470 |
| 0 | Games | 19 |
| 0–0 | Record | 9–10 |
| — | Win rate | 47% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 20% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Raizensix | comunacareca | |
|---|---|---|
| 1% | Drive Rush (cancel) | 4% |
| 3% | Drive Rush (parry) | 7% |
| 49% | Overdrive arts | 36% |
| 11% | Drive Impact | 11% |
| 11% | Drive Guard | 8% |
| 13% | Drive Reversal | 0% |
| 11% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 79% | Super Art I | 81% |
|---|---|---|
| 15% | Super Art II | 5% |
| 5% | Super Art III | 6% |
| 1% | Critical Art | 8% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0.6 |
|---|---|---|
| 2.6 | Drive Parries | 0.2 |
| 1.7 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0 |
| 0.9 | Punish counters | 0.2 |
| 1.9 | Throws | 2.5 |
| 0.1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.4 | Punish counters taken | 0.4 |
| 1.1 | Throws taken | 2 |
| 0.2 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 4.6 | Cornering opponent (s) | 6.8 |
|---|---|---|
| 5.3 | Time cornered (s) | 4.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5
Diamond 3