Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Raizensix vs comunacareca

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Raizensix

#1718618775 Brazil Steam

Akuma

Akuma

LP 23851

Diamond 5

comunacareca

#1094957907 Brazil Steam

Ryu

Ryu

LP 21470

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Raizensix vs Ryu

No recorded games into Ryu.

comunacareca vs Akuma

33% 4–8 over 12 games

Selected character all recorded games on the chosen character

Akuma Ryu
LP 23851 Current rating LP 21470
0 Games 19
0–0 Record 9–10
Win rate 47%
Current streak 2W
Clutch (deciders) 20%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Raizensix comunacareca
1% Drive Rush (cancel) 4%
3% Drive Rush (parry) 7%
49% Overdrive arts 36%
11% Drive Impact 11%
11% Drive Guard 8%
13% Drive Reversal 0%
11% Other 33%

Super gauge spend share of SA meter spent by level

79% Super Art I 81%
15% Super Art II 5%
5% Super Art III 6%
1% Critical Art 8%

Offense (avg per battle)

1.2 Drive Impacts 0.6
2.6 Drive Parries 0.2
1.7 Drive Reversals 0
0.3 Perfect Parries 0
0.9 Punish counters 0.2
1.9 Throws 2.5
0.1 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.6
0.4 Punish counters taken 0.4
1.1 Throws taken 2
0.2 Burnouts suffered 0

Positioning (avg per battle)

4.6 Cornering opponent (s) 6.8
5.3 Time cornered (s) 4.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.