Marinho85 vs comunacareca
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1789943831
#1094957907
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Marinho85 vs Ryu
No recorded games into Ryu.
comunacareca vs Terry
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Terry | Ryu | |
|---|---|---|
| LP 24138 | Current rating | LP 21470 |
| 0 | Games | 19 |
| 0–0 | Record | 9–10 |
| — | Win rate | 47% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 20% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Marinho85 | comunacareca | |
|---|---|---|
| 15% | Drive Rush (cancel) | 4% |
| 5% | Drive Rush (parry) | 7% |
| 17% | Overdrive arts | 36% |
| 7% | Drive Impact | 11% |
| 27% | Drive Guard | 8% |
| 0% | Drive Reversal | 0% |
| 29% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 81% |
|---|---|---|
| 2% | Super Art II | 5% |
| 35% | Super Art III | 6% |
| 15% | Critical Art | 8% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0.6 |
|---|---|---|
| 8.9 | Drive Parries | 0.2 |
| 0 | Drive Reversals | 0 |
| 0.9 | Perfect Parries | 0 |
| 0.8 | Punish counters | 0.2 |
| 4.6 | Throws | 2.5 |
| 1.4 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.4 | Punish counters taken | 0.4 |
| 3.7 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 6.8 |
|---|---|---|
| 10.1 | Time cornered (s) | 4.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5
Diamond 3