RafaHora vs Kiliranshello
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1098451533
#1648417148
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
RafaHora vs Marisa
No recorded games into Marisa.
Kiliranshello vs Jamie
No recorded games into Jamie.
Selected character all recorded games on the chosen character
| Jamie | Marisa | |
|---|---|---|
| MR 1556 | Current rating | MR 1722 |
| 18 | Games | 0 |
| 13–5 | Record | 0–0 |
| 72% | Win rate | — |
| 3W | Current streak | — |
| 75% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| RafaHora | Kiliranshello | |
|---|---|---|
| 27% | Drive Rush (cancel) | 19% |
| 4% | Drive Rush (parry) | 14% |
| 24% | Overdrive arts | 15% |
| 1% | Drive Impact | 2% |
| 14% | Drive Guard | 24% |
| 0% | Drive Reversal | 0% |
| 30% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 29% |
|---|---|---|
| 2% | Super Art II | 7% |
| 62% | Super Art III | 49% |
| 15% | Critical Art | 15% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.1 |
|---|---|---|
| 3.9 | Drive Parries | 3.6 |
| 0 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.1 |
| 1.6 | Throws | 1.4 |
| 0.4 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.8 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.8 | Cornering opponent (s) | 7.8 |
|---|---|---|
| 9.1 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master