Kiliranshello vs RafaHora
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1648417148
#1098451533
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Kiliranshello vs Jamie
No recorded games into Jamie.
RafaHora vs Marisa
No recorded games into Marisa.
Selected character all recorded games on the chosen character
| Marisa | Jamie | |
|---|---|---|
| MR 1722 | Current rating | MR 1556 |
| 0 | Games | 18 |
| 0–0 | Record | 13–5 |
| — | Win rate | 72% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 75% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Kiliranshello | RafaHora | |
|---|---|---|
| 19% | Drive Rush (cancel) | 27% |
| 14% | Drive Rush (parry) | 4% |
| 15% | Overdrive arts | 24% |
| 2% | Drive Impact | 1% |
| 24% | Drive Guard | 14% |
| 0% | Drive Reversal | 0% |
| 26% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 21% |
|---|---|---|
| 7% | Super Art II | 2% |
| 49% | Super Art III | 62% |
| 15% | Critical Art | 15% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.2 |
|---|---|---|
| 3.6 | Drive Parries | 3.9 |
| 0 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.1 |
| 1.4 | Throws | 1.6 |
| 0.9 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.8 | Cornering opponent (s) | 6.8 |
|---|---|---|
| 8.4 | Time cornered (s) | 9.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master