GoodOnMyEnd vs zangiefchicken
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1101668975
#1222374759
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
zangiefchicken vs Ed
No recorded games into Ed.
Selected character all recorded games on the chosen character
| Ed | zangiefchicken | |
|---|---|---|
| MR 1391 | Current rating | Unranked |
| 29 | Games | 0 |
| 8–21 | Record | 0–0 |
| 27% | Win rate | — |
| 5L | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| GoodOnMyEnd | zangiefchicken | |
|---|---|---|
| 51% | Drive Rush (cancel) | 45% |
| 4% | Drive Rush (parry) | 4% |
| 11% | Overdrive arts | 8% |
| 2% | Drive Impact | 1% |
| 10% | Drive Guard | 9% |
| 0% | Drive Reversal | 0% |
| 21% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 41% | Super Art I | 23% |
|---|---|---|
| 28% | Super Art II | 24% |
| 24% | Super Art III | 39% |
| 7% | Critical Art | 14% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 1.9 | Drive Parries | 1.5 |
| 0.1 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.1 |
| 1.7 | Throws | 2.2 |
| 0.4 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 2.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9 | Cornering opponent (s) | 8.3 |
|---|---|---|
| 6.3 | Time cornered (s) | 8.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master