Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

sfsro vs ozcarpen

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
sfsro

#1516402841 China Steam

Chun-Li

Chun-Li

MR 1604

Master

ozcarpen

#1101717351 Japan Steam

Mai

Mai

MR 1403

Master

Mai

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

sfsro vs Mai

63% 14–8 over 22 games

ozcarpen vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Mai
MR 1604 Current rating MR 1403
0 Games 190
0–0 Record 91–99
Win rate 47%
Current streak 1W
Clutch (deciders) 34%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

sfsro ozcarpen
21% Drive Rush (cancel) 33%
10% Drive Rush (parry) 6%
17% Overdrive arts 19%
4% Drive Impact 6%
19% Drive Guard 10%
4% Drive Reversal 0%
24% Other 26%

Super gauge spend share of SA meter spent by level

56% Super Art I 72%
23% Super Art II 7%
11% Super Art III 18%
10% Critical Art 3%

Offense (avg per battle)

0.4 Drive Impacts 0.7
3.3 Drive Parries 1.4
0.6 Drive Reversals 0
0.3 Perfect Parries 0.1
0.3 Punish counters 0.4
1.7 Throws 2.4
0.6 Throw techs 0.9
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.5
0.1 Punish counters taken 0.3
2.2 Throws taken 2.1
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

7.9 Cornering opponent (s) 12.7
11.5 Time cornered (s) 11

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.