无敌JP大王 vs CammyShark
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1090190025
#1106796194
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
无敌JP大王 vs C. Viper
100% 2–0 over 2 games
CammyShark vs Ingrid
50% 6–6 over 12 games
Selected character all recorded games on the chosen character
| Ingrid | C. Viper | |
|---|---|---|
| LP 18914 | Current rating | MR 1631 |
| 93 | Games | 0 |
| 49–44 | Record | 0–0 |
| 52% | Win rate | — |
| 1W | Current streak | — |
| 54% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 无敌JP大王 | CammyShark | |
|---|---|---|
| 0% | Drive Rush (cancel) | 30% |
| 0% | Drive Rush (parry) | 7% |
| 58% | Overdrive arts | 12% |
| 8% | Drive Impact | 6% |
| 0% | Drive Guard | 14% |
| 0% | Drive Reversal | 3% |
| 33% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 4% | Super Art I | 31% |
|---|---|---|
| 9% | Super Art II | 18% |
| 75% | Super Art III | 36% |
| 11% | Critical Art | 15% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.5 |
|---|---|---|
| 0 | Drive Parries | 1.9 |
| 0 | Drive Reversals | 0.3 |
| 0 | Perfect Parries | 0.3 |
| 0.5 | Punish counters | 0.3 |
| 1.6 | Throws | 2.4 |
| 0.4 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.7 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6 | Cornering opponent (s) | 10.5 |
|---|---|---|
| 17.9 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Platinum 5
Master