KCHON vs CammyShark
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1435416383
#1106796194
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
KCHON vs C. Viper
66% 2–1 over 3 games
CammyShark vs Elena
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Elena | C. Viper | |
|---|---|---|
| LP 19762 | Current rating | MR 1631 |
| 100 | Games | 0 |
| 43–57 | Record | 0–0 |
| 43% | Win rate | — |
| 2W | Current streak | — |
| 45% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| KCHON | CammyShark | |
|---|---|---|
| 22% | Drive Rush (cancel) | 28% |
| 2% | Drive Rush (parry) | 8% |
| 16% | Overdrive arts | 14% |
| 3% | Drive Impact | 4% |
| 5% | Drive Guard | 17% |
| 0% | Drive Reversal | 2% |
| 51% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 0% | Super Art I | 32% |
|---|---|---|
| 73% | Super Art II | 15% |
| 27% | Super Art III | 38% |
| 0% | Critical Art | 15% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 0.8 | Drive Parries | 2 |
| 0 | Drive Reversals | 0.3 |
| 0.1 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.3 |
| 1.8 | Throws | 1.7 |
| 0.3 | Throw techs | 0.5 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 3.5 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.3 | Cornering opponent (s) | 8.3 |
|---|---|---|
| 12.7 | Time cornered (s) | 7.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Master