PrkChpSandwches vs 20MinutePlanks
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1109157512
#2205728007
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
20MinutePlanks vs Mai
No recorded games into Mai.
Selected character all recorded games on the chosen character
| Mai | 20MinutePlanks | |
|---|---|---|
| MR 1468 | Current rating | Unranked |
| 100 | Games | 0 |
| 44–56 | Record | 0–0 |
| 44% | Win rate | — |
| 1W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| PrkChpSandwches | 20MinutePlanks | |
|---|---|---|
| 36% | Drive Rush (cancel) | 8% |
| 3% | Drive Rush (parry) | 12% |
| 13% | Overdrive arts | 13% |
| 6% | Drive Impact | 4% |
| 12% | Drive Guard | 16% |
| 4% | Drive Reversal | 10% |
| 26% | Other | 38% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 29% |
|---|---|---|
| 27% | Super Art II | 24% |
| 31% | Super Art III | 39% |
| 12% | Critical Art | 8% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 3.6 | Drive Parries | 0.6 |
| 0.6 | Drive Reversals | 0.9 |
| 0.2 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 5.1 | Throws | 1.8 |
| 0.5 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.5 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 13 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 11.2 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master