Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

这一拳二十年的功夫你挡得住吗 vs WJunLunH

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Ryu

Ryu

MR 1453

Master

WJunLunH

#1113431109 China Steam

M. Bison

M. Bison

MR 1566

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

这一拳二十年的功夫你挡得住吗 vs M. Bison

50% 2–2 over 4 games

WJunLunH vs Ryu

45% 11–13 over 24 games

Selected character all recorded games on the chosen character

Ryu M. Bison
MR 1453 Current rating MR 1566
100 Games 52
54–46 Record 28–24
54% Win rate 53%
6W Current streak 2L
44% Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

这一拳二十年的功夫你挡得住吗 WJunLunH
17% Drive Rush (cancel) 18%
2% Drive Rush (parry) 6%
49% Overdrive arts 25%
6% Drive Impact 3%
6% Drive Guard 16%
0% Drive Reversal 7%
21% Other 25%

Super gauge spend share of SA meter spent by level

37% Super Art I 20%
3% Super Art II 46%
47% Super Art III 23%
13% Critical Art 11%

Offense (avg per battle)

0.8 Drive Impacts 0.3
1.5 Drive Parries 3.7
0 Drive Reversals 1.1
0.1 Perfect Parries 1.1
0.5 Punish counters 0.2
1.1 Throws 2.3
0.3 Throw techs 0.9
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
1.7 Throws taken 3.8
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

3.1 Cornering opponent (s) 12.8
8.1 Time cornered (s) 13.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.