WJunLunH vs Ray_Ayoung
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1113431109
#2548727554
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
WJunLunH vs Ed
0% 0–3 over 3 games
Ray_Ayoung vs M. Bison
No recorded games into M. Bison.
Selected character all recorded games on the chosen character
| M. Bison | Ed | |
|---|---|---|
| MR 1566 | Current rating | LP 19266 |
| 52 | Games | 0 |
| 28–24 | Record | 0–0 |
| 53% | Win rate | — |
| 2L | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| WJunLunH | Ray_Ayoung | |
|---|---|---|
| 18% | Drive Rush (cancel) | 50% |
| 6% | Drive Rush (parry) | 4% |
| 25% | Overdrive arts | 11% |
| 3% | Drive Impact | 2% |
| 16% | Drive Guard | 7% |
| 7% | Drive Reversal | 0% |
| 25% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 20% | Super Art I | 11% |
|---|---|---|
| 46% | Super Art II | 42% |
| 23% | Super Art III | 29% |
| 11% | Critical Art | 18% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 3.7 | Drive Parries | 1 |
| 1.1 | Drive Reversals | 0 |
| 1.1 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.3 |
| 2.3 | Throws | 1.8 |
| 0.9 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 3.8 | Throws taken | 2.6 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.8 | Cornering opponent (s) | 7.6 |
|---|---|---|
| 13.1 | Time cornered (s) | 8.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 1