Vibez vs momiji
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
Vibez vs Ingrid
66% 8–4 over 12 games
momiji vs Ken
80% 4–1 over 5 games
Selected character all recorded games on the chosen character
| Ken | Ingrid | |
|---|---|---|
| MR 1529 | Current rating | MR 1496 |
| 74 | Games | 100 |
| 36–38 | Record | 55–45 |
| 48% | Win rate | 55% |
| 2W | Current streak | 1L |
| 58% | Clutch (deciders) | 58% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Vibez | momiji | |
|---|---|---|
| 29% | Drive Rush (cancel) | 42% |
| 6% | Drive Rush (parry) | 8% |
| 13% | Overdrive arts | 12% |
| 5% | Drive Impact | 3% |
| 13% | Drive Guard | 12% |
| 1% | Drive Reversal | 0% |
| 33% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 9% |
|---|---|---|
| 23% | Super Art II | 20% |
| 21% | Super Art III | 33% |
| 8% | Critical Art | 37% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 2.3 | Drive Parries | 1.4 |
| 0.1 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.2 |
| 1.9 | Throws | 1.5 |
| 0.5 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.7 | Cornering opponent (s) | 10.5 |
|---|---|---|
| 9.9 | Time cornered (s) | 10.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches Vibez's point of view
| When | Vibez | Score | momiji | Result |
|---|---|---|---|---|
| 1mo ago |
Ken
|
2–0 |
Ingrid
|
WIN |
| 1mo ago |
Ken
|
1–2 |
Ingrid
|
LOSS |
| 1mo ago |
Ken
|
2–1 |
Ingrid
|
WIN |
Master