Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Dobbin vs Fallenicarus

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Dobbin

#1115841806 Saudi Arabia Steam

Akuma

Akuma

LP 22807

Diamond 4

Fallenicarus

#1549378543 United States CrossPlatform

M. Bison

M. Bison

LP 23508

Diamond 4

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Dobbin vs M. Bison

No recorded games into M. Bison.

Fallenicarus vs Akuma

31% 9–20 over 29 games

Selected character all recorded games on the chosen character

Akuma M. Bison
LP 22807 Current rating LP 23508
0 Games 329
0–0 Record 152–177
Win rate 46%
Current streak 2L
Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Dobbin Fallenicarus
26% Drive Rush (cancel) 1%
3% Drive Rush (parry) 3%
26% Overdrive arts 44%
8% Drive Impact 1%
8% Drive Guard 11%
1% Drive Reversal 2%
29% Other 38%

Super gauge spend share of SA meter spent by level

41% Super Art I 0%
0% Super Art II 0%
35% Super Art III 86%
24% Critical Art 14%

Offense (avg per battle)

0.8 Drive Impacts 0
1.4 Drive Parries 1.5
0.1 Drive Reversals 0.2
0.2 Perfect Parries 0.1
0.5 Punish counters 0
3.4 Throws 3.3
0.5 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.3 Punish counters taken 0.3
2 Throws taken 3
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.3 Cornering opponent (s) 9.4
4.6 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.