シン・たわし5454 vs UNPUNK(PC)
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1301402990
#1116198882
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
シン・たわし5454 vs Mai
57% 4–3 over 7 games
UNPUNK(PC) vs Blanka
No recorded games into Blanka.
Selected character all recorded games on the chosen character
| Blanka | Mai | |
|---|---|---|
| MR 1676 | Current rating | MR 1701 |
| 100 | Games | 0 |
| 53–47 | Record | 0–0 |
| 53% | Win rate | — |
| 2W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| シン・たわし5454 | UNPUNK(PC) | |
|---|---|---|
| 26% | Drive Rush (cancel) | 31% |
| 8% | Drive Rush (parry) | 5% |
| 16% | Overdrive arts | 24% |
| 5% | Drive Impact | 3% |
| 15% | Drive Guard | 8% |
| 9% | Drive Reversal | 1% |
| 20% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 75% |
|---|---|---|
| 2% | Super Art II | 5% |
| 32% | Super Art III | 13% |
| 26% | Critical Art | 7% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 2.2 | Drive Parries | 1.3 |
| 1.3 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.2 |
| 2.2 | Throws | 3 |
| 0.2 | Throw techs | 0.7 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.1 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 13.8 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 7.9 | Time cornered (s) | 9.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master