Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Kamaza vs ryufromstreets

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Kamaza

#1118481325 Grenada CrossPlatform

Terry

Terry

MR 1475

Master

ryufromstreets

#1149512067 Other Steam

Ryu

Ryu

MR 1471

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Kamaza vs Ryu

No recorded games into Ryu.

ryufromstreets vs Terry

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Terry Ryu
MR 1475 Current rating MR 1471
93 Games 100
45–48 Record 54–46
48% Win rate 54%
1L Current streak 6W
50% Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Kamaza ryufromstreets
2% Drive Rush (cancel) 43%
11% Drive Rush (parry) 2%
31% Overdrive arts 18%
10% Drive Impact 2%
15% Drive Guard 11%
4% Drive Reversal 2%
26% Other 21%

Super gauge spend share of SA meter spent by level

49% Super Art I 23%
18% Super Art II 6%
20% Super Art III 56%
14% Critical Art 15%

Offense (avg per battle)

1 Drive Impacts 0.2
1.2 Drive Parries 3.7
0.6 Drive Reversals 0.3
0.2 Perfect Parries 1.1
0.7 Punish counters 0.2
3.5 Throws 1.4
0.3 Throw techs 0.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.9 Drive Impacts taken 0.7
0.6 Punish counters taken 0.3
1.7 Throws taken 1.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.8 Cornering opponent (s) 6.5
8.1 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.