Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

熊猫人十七号 vs 猪猪你看又急

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
熊猫人十七号

#2378581159 China Steam

Mai

Mai

LP 19420

Diamond 1

猪猪你看又急

#1118700238 Vietnam Steam

Zangief

Zangief

MR 1505

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

熊猫人十七号 vs Zangief

No recorded games into Zangief.

猪猪你看又急 vs Mai

50% 1–1 over 2 games

Selected character all recorded games on the chosen character

Mai Zangief
LP 19420 Current rating MR 1505
0 Games 77
0–0 Record 41–36
Win rate 53%
Current streak 2W
Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

熊猫人十七号 猪猪你看又急
0% Drive Rush (cancel) 12%
3% Drive Rush (parry) 11%
51% Overdrive arts 24%
4% Drive Impact 4%
3% Drive Guard 24%
4% Drive Reversal 2%
34% Other 22%

Super gauge spend share of SA meter spent by level

44% Super Art I 0%
37% Super Art II 5%
15% Super Art III 43%
4% Critical Art 52%

Offense (avg per battle)

0.2 Drive Impacts 0.5
0 Drive Parries 3.8
0.3 Drive Reversals 0.3
0 Perfect Parries 0.6
0.1 Punish counters 0.3
0.6 Throws 3.4
0.1 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.3 Punish counters taken 0.3
2.2 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

7 Cornering opponent (s) 3.2
7.3 Time cornered (s) 7.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.