Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

LotusKkr vs 真空花蝶扇vs電刃花蝶扇vs…

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
LotusKkr

#1121350413 Barbados Steam

Akuma

Akuma

MR 1664

Master

JP

JP

MR 1627

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

LotusKkr vs JP

66% 2–1 over 3 games

真空花蝶扇vs電刃花蝶扇vs… vs Akuma

No recorded games into Akuma.

Selected character all recorded games on the chosen character

Akuma JP
MR 1664 Current rating MR 1627
100 Games 0
54–46 Record 0–0
54% Win rate
2W Current streak
52% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

LotusKkr 真空花蝶扇vs電刃花蝶扇vs…
36% Drive Rush (cancel) 23%
10% Drive Rush (parry) 6%
25% Overdrive arts 32%
1% Drive Impact 4%
18% Drive Guard 14%
0% Drive Reversal 1%
10% Other 21%

Super gauge spend share of SA meter spent by level

34% Super Art I 16%
19% Super Art II 54%
41% Super Art III 23%
7% Critical Art 7%

Offense (avg per battle)

0.1 Drive Impacts 0.3
3.8 Drive Parries 2.3
0.1 Drive Reversals 0.1
0.3 Perfect Parries 0.7
0.1 Punish counters 0.2
3.9 Throws 2.1
0.6 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.1 Punish counters taken 0.2
1.9 Throws taken 1.4
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

11.8 Cornering opponent (s) 7.9
8.3 Time cornered (s) 11.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.