Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Somniac vs zelus

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Somniac

#1947106076 Australia Steam

Luke

Luke

MR 1805

Master

zelus

#1121588870 Australia Steam

Ingrid

Ingrid

MR 1806

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Somniac vs Ingrid

No recorded games into Ingrid.

zelus vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Ingrid
MR 1805 Current rating MR 1806
0 Games 100
0–0 Record 66–34
Win rate 66%
Current streak 2W
Clutch (deciders) 66%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Somniac zelus
37% Drive Rush (cancel) 27%
7% Drive Rush (parry) 6%
21% Overdrive arts 24%
1% Drive Impact 2%
11% Drive Guard 15%
2% Drive Reversal 1%
22% Other 25%

Super gauge spend share of SA meter spent by level

35% Super Art I 23%
8% Super Art II 65%
48% Super Art III 8%
10% Critical Art 4%

Offense (avg per battle)

0.1 Drive Impacts 0.2
1.5 Drive Parries 3
0.3 Drive Reversals 0.2
0.2 Perfect Parries 0.4
0.1 Punish counters 0.2
3.3 Throws 2.5
0.5 Throw techs 0.7
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.3
0.1 Punish counters taken 0.1
2.4 Throws taken 1.8
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.7 Cornering opponent (s) 10.3
7.4 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.