zelus vs Hol Horse
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
zelus vs Cammy
66% 2–1 over 3 games
Hol Horse vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Cammy | |
|---|---|---|
| MR 1806 | Current rating | MR 1462 |
| 100 | Games | 0 |
| 66–34 | Record | 0–0 |
| 66% | Win rate | — |
| 2W | Current streak | — |
| 66% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| zelus | Hol Horse | |
|---|---|---|
| 27% | Drive Rush (cancel) | 53% |
| 6% | Drive Rush (parry) | 3% |
| 24% | Overdrive arts | 14% |
| 2% | Drive Impact | 3% |
| 15% | Drive Guard | 5% |
| 1% | Drive Reversal | 0% |
| 25% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 40% |
|---|---|---|
| 65% | Super Art II | 9% |
| 8% | Super Art III | 35% |
| 4% | Critical Art | 16% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 3 | Drive Parries | 0.5 |
| 0.2 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.2 |
| 2.5 | Throws | 2.4 |
| 0.7 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2.7 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 11.6 |
|---|---|---|
| 9 | Time cornered (s) | 6.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master