GiveAwayPoints vs Green Slimer
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1121974801
#1380593440
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
GiveAwayPoints vs Cammy
No recorded games into Cammy.
Green Slimer vs Ryu
80% 4–1 over 5 games
Selected character all recorded games on the chosen character
| Ryu | Cammy | |
|---|---|---|
| MR 1454 | Current rating | MR 1470 |
| 0 | Games | 76 |
| 0–0 | Record | 36–40 |
| — | Win rate | 47% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| GiveAwayPoints | Green Slimer | |
|---|---|---|
| 23% | Drive Rush (cancel) | 40% |
| 7% | Drive Rush (parry) | 5% |
| 20% | Overdrive arts | 11% |
| 5% | Drive Impact | 11% |
| 13% | Drive Guard | 13% |
| 3% | Drive Reversal | 0% |
| 30% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 18% |
|---|---|---|
| 10% | Super Art II | 0% |
| 42% | Super Art III | 60% |
| 13% | Critical Art | 22% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 1 |
|---|---|---|
| 1.6 | Drive Parries | 2.5 |
| 0.3 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.6 |
| 0.3 | Punish counters | 0.7 |
| 1.7 | Throws | 3.3 |
| 0.3 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.2 | Punish counters taken | 0.6 |
| 2 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 8 |
|---|---|---|
| 10.9 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master