Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Green Slimer vs GiveAwayPoints

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Green Slimer

#1380593440 United States Steam

Cammy

Cammy

MR 1470

Master

GiveAwayPoints

#1121974801 United States Steam

Ryu

Ryu

MR 1454

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Green Slimer vs Ryu

80% 4–1 over 5 games

GiveAwayPoints vs Cammy

No recorded games into Cammy.

Selected character all recorded games on the chosen character

Cammy Ryu
MR 1470 Current rating MR 1454
76 Games 0
36–40 Record 0–0
47% Win rate
1L Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Green Slimer GiveAwayPoints
40% Drive Rush (cancel) 23%
5% Drive Rush (parry) 7%
11% Overdrive arts 20%
11% Drive Impact 5%
13% Drive Guard 13%
0% Drive Reversal 3%
20% Other 30%

Super gauge spend share of SA meter spent by level

18% Super Art I 34%
0% Super Art II 10%
60% Super Art III 42%
22% Critical Art 13%

Offense (avg per battle)

1 Drive Impacts 0.4
2.5 Drive Parries 1.6
0 Drive Reversals 0.3
0.6 Perfect Parries 0.4
0.7 Punish counters 0.3
3.3 Throws 1.7
0.1 Throw techs 0.3
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.8 Drive Impacts taken 0.3
0.6 Punish counters taken 0.2
1.9 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8 Cornering opponent (s) 8
7.4 Time cornered (s) 10.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.