Green Slimer vs GiveAwayPoints
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1380593440
#1121974801
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Green Slimer vs Ryu
80% 4–1 over 5 games
GiveAwayPoints vs Cammy
No recorded games into Cammy.
Selected character all recorded games on the chosen character
| Cammy | Ryu | |
|---|---|---|
| MR 1470 | Current rating | MR 1454 |
| 76 | Games | 0 |
| 36–40 | Record | 0–0 |
| 47% | Win rate | — |
| 1L | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Green Slimer | GiveAwayPoints | |
|---|---|---|
| 40% | Drive Rush (cancel) | 23% |
| 5% | Drive Rush (parry) | 7% |
| 11% | Overdrive arts | 20% |
| 11% | Drive Impact | 5% |
| 13% | Drive Guard | 13% |
| 0% | Drive Reversal | 3% |
| 20% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 34% |
|---|---|---|
| 0% | Super Art II | 10% |
| 60% | Super Art III | 42% |
| 22% | Critical Art | 13% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.4 |
|---|---|---|
| 2.5 | Drive Parries | 1.6 |
| 0 | Drive Reversals | 0.3 |
| 0.6 | Perfect Parries | 0.4 |
| 0.7 | Punish counters | 0.3 |
| 3.3 | Throws | 1.7 |
| 0.1 | Throw techs | 0.3 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.6 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 8 |
|---|---|---|
| 7.4 | Time cornered (s) | 10.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master