Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

天傘ている_VT vs 出るるthe逸るる

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
天傘ている_VT

#1558738372 Pakistan Steam

Ingrid

Ingrid

MR 1481

Master

出るるthe逸るる

#1122463292 Other Steam

Ingrid

Ingrid

MR 1505

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

天傘ている_VT vs Ingrid

40% 6–9 over 15 games

出るるthe逸るる vs Ingrid

57% 23–17 over 40 games

Selected character all recorded games on the chosen character

Ingrid Ingrid
MR 1481 Current rating MR 1505
100 Games 60
50–50 Record 32–28
50% Win rate 53%
3W Current streak 2W
48% Clutch (deciders) 42%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

天傘ている_VT 出るるthe逸るる
7% Drive Rush (cancel) 37%
13% Drive Rush (parry) 4%
24% Overdrive arts 26%
2% Drive Impact 3%
19% Drive Guard 9%
2% Drive Reversal 1%
32% Other 19%

Super gauge spend share of SA meter spent by level

18% Super Art I 31%
62% Super Art II 36%
14% Super Art III 23%
5% Critical Art 10%

Offense (avg per battle)

0.2 Drive Impacts 0.3
1.8 Drive Parries 1.5
0.3 Drive Reversals 0.2
0.4 Perfect Parries 0.3
0.2 Punish counters 0.2
2.8 Throws 1.6
0.5 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.7 Throws taken 2.3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

4.5 Cornering opponent (s) 8.2
12.8 Time cornered (s) 7.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.