Motsuya_PC vs Banshee
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1505470445
#1134961561
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Motsuya_PC vs Manon
No recorded games into Manon.
Banshee vs Manon
No recorded games into Manon.
Selected character all recorded games on the chosen character
| Manon | Manon | |
|---|---|---|
| MR 1611 | Current rating | MR 1497 |
| 100 | Games | 0 |
| 57–43 | Record | 0–0 |
| 57% | Win rate | — |
| 2W | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Motsuya_PC | Banshee | |
|---|---|---|
| 25% | Drive Rush (cancel) | 20% |
| 3% | Drive Rush (parry) | 5% |
| 23% | Overdrive arts | 31% |
| 5% | Drive Impact | 2% |
| 11% | Drive Guard | 14% |
| 4% | Drive Reversal | 2% |
| 28% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 36% |
|---|---|---|
| 22% | Super Art II | 22% |
| 28% | Super Art III | 35% |
| 14% | Critical Art | 7% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.1 |
|---|---|---|
| 2.6 | Drive Parries | 3.2 |
| 0.6 | Drive Reversals | 0.3 |
| 0.8 | Perfect Parries | 0.8 |
| 0.4 | Punish counters | 0.1 |
| 1.7 | Throws | 2.1 |
| 0.1 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.4 | Cornering opponent (s) | 12 |
|---|---|---|
| 7 | Time cornered (s) | 11.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master