Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

フェチータ vs てんてん

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
フェチータ

#1137731906 Japan CrossPlatform

Ingrid

Ingrid

LP 24680

Diamond 5

てんてん

#3622749320 Japan CrossPlatform

Zangief

Zangief

MR 1621

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

フェチータ vs Zangief

0% 0–1 over 1 games

てんてん vs Ingrid

53% 8–7 over 15 games

Selected character all recorded games on the chosen character

Ingrid Zangief
LP 24680 Current rating MR 1621
100 Games 295
54–46 Record 151–144
54% Win rate 51%
1W Current streak 4W
52% Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

フェチータ てんてん
54% Drive Rush (cancel) 8%
1% Drive Rush (parry) 10%
13% Overdrive arts 24%
5% Drive Impact 4%
10% Drive Guard 18%
0% Drive Reversal 3%
17% Other 33%

Super gauge spend share of SA meter spent by level

40% Super Art I 8%
10% Super Art II 56%
42% Super Art III 22%
9% Critical Art 14%

Offense (avg per battle)

0.7 Drive Impacts 0.4
3 Drive Parries 2
0 Drive Reversals 0.3
0.9 Perfect Parries 0.3
0.5 Punish counters 0.2
2.2 Throws 2.6
0.2 Throw techs 0.5
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.3
0.3 Punish counters taken 0.2
1.8 Throws taken 2.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.3 Cornering opponent (s) 5
9 Time cornered (s) 11

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.