Meriac vs Happye
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Meriac vs Jamie
60% 3–2 over 5 games
Happye vs Elena
No recorded games into Elena.
Selected character all recorded games on the chosen character
| Elena | Jamie | |
|---|---|---|
| MR 1963 | Current rating | MR 1518 |
| 47 | Games | 0 |
| 30–17 | Record | 0–0 |
| 63% | Win rate | — |
| 5W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Meriac | Happye | |
|---|---|---|
| 20% | Drive Rush (cancel) | 45% |
| 13% | Drive Rush (parry) | 3% |
| 20% | Overdrive arts | 15% |
| 3% | Drive Impact | 3% |
| 18% | Drive Guard | 15% |
| 1% | Drive Reversal | 0% |
| 25% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 19% |
|---|---|---|
| 26% | Super Art II | 7% |
| 38% | Super Art III | 44% |
| 9% | Critical Art | 29% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.6 |
|---|---|---|
| 1.4 | Drive Parries | 4 |
| 0.1 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 2.1 |
| 0.4 | Punish counters | 0.4 |
| 2.6 | Throws | 1.6 |
| 0.3 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.2 | Cornering opponent (s) | 10 |
|---|---|---|
| 7.1 | Time cornered (s) | 8.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master