base vs HighScoreBoy
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1140804097
#1661319615
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
base vs Terry
33% 2–4 over 6 games
HighScoreBoy vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | Terry | |
|---|---|---|
| MR 1632 | Current rating | MR 1554 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 1W | Current streak | — |
| 53% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| base | HighScoreBoy | |
|---|---|---|
| 48% | Drive Rush (cancel) | 49% |
| 6% | Drive Rush (parry) | 2% |
| 11% | Overdrive arts | 14% |
| 1% | Drive Impact | 2% |
| 8% | Drive Guard | 7% |
| 0% | Drive Reversal | 0% |
| 25% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 14% |
|---|---|---|
| 24% | Super Art II | 14% |
| 29% | Super Art III | 60% |
| 8% | Critical Art | 12% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 0.3 | Drive Parries | 1.8 |
| 0 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.1 |
| 2.2 | Throws | 2.3 |
| 0.4 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.1 | Cornering opponent (s) | 9.7 |
|---|---|---|
| 11.4 | Time cornered (s) | 8.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master