HighScoreBoy vs base
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1661319615
#1140804097
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
HighScoreBoy vs Luke
No recorded games into Luke.
base vs Terry
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Terry | Luke | |
|---|---|---|
| MR 1554 | Current rating | MR 1632 |
| 0 | Games | 100 |
| 0–0 | Record | 52–48 |
| — | Win rate | 52% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 53% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| HighScoreBoy | base | |
|---|---|---|
| 49% | Drive Rush (cancel) | 48% |
| 2% | Drive Rush (parry) | 6% |
| 14% | Overdrive arts | 11% |
| 2% | Drive Impact | 1% |
| 7% | Drive Guard | 8% |
| 0% | Drive Reversal | 0% |
| 26% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 14% | Super Art I | 39% |
|---|---|---|
| 14% | Super Art II | 24% |
| 60% | Super Art III | 29% |
| 12% | Critical Art | 8% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.8 | Drive Parries | 0.3 |
| 0 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.1 |
| 2.3 | Throws | 2.2 |
| 0.6 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.7 | Cornering opponent (s) | 9.1 |
|---|---|---|
| 8.9 | Time cornered (s) | 11.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master